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Review of Star Wars Jedi: Fallen Order. Delicious porridge from scripts, seciro and back -crew.
Star Wars Jedi: Fallen Order – Single -user Action-Dventure From the authors of the long -suffering Titanfall, which is most surprising, this is a single -user project. Given the Electronic Arts ideology vector, the new plot game of Star Wars is simultaneously risky, but the necessary move to dilute a bunch of tar with a spoon of Jedi force. Did Respawn Entertainment manage to light a new hope in the hearts of gamers and is everything so good with the young Padawan of the game industry?
And where is the Lutboxes?
We will begin, perhaps, with the topic of sore. Lutboxes in this game No… Well, almost. Here they are presented in the form of boxes, in which only cosmetic objects live. In fact, customization is made quite soundly here. You can paint your ship, put a poncho and a jacket of different colors on Cale Castis (the protagonist), change the color of your faithful satellite BD -1, and also stick to your Jedi sword of the handle almost from the rubbish from yard No. 66 Palpatin Street (By the way, they are not even visible even in the game!). It is noticeable that EA still studies on its mistakes and, albeit with a creak, but gives way to common sense. However, the drawer from the camp of producers apparently remained at his post ..
It is impossible to break away .. 1Red Casino
Everything that you should know about the plot is unimaginably beautiful. The game seems to ask you: “Well, play another hour! Well, find even more hiding places!». By the way, if you look superficially, then the construction of history is quite unreasonable. You just travel on different planets, finding information about the new generation of the Jedi. But, I advise you not to lose sight of the two main factors. First, a team of six scriptwriters paid great attention to studying the world of the game. The developers created new or existing planets consulting with Disney and Lucasfilm to enter all worlds into a single chain of the Star Wars Universe. The whole story unfolds between «The revenge of the Sith» And «New Hope». Storitelling is still sitting in places, loses the pace, but the scriptwriters skillfully dispose CliffHenger, preventing players from getting bored in relatively monotonous classes. Second, conflicts and motivation of characters. Despite the fact that “some” gaming journalists complained about the study of Baestori of secondary heroes, I would like to note that competently spelled out motivation and simple, canonical conflict create an ideal synthesis that always works. Unless the gameplay can unbalan these equal bowls.
Trendry porridge and not very
And then we approached the most important. Gameplay. The first 20 minutes sell you the game. They are crammed with expensive special effects, the coolest scenes, but then the game makes a policeman and offers a cocktail from Dark Souls with Sekiro filling and topping mechanic. This is an explosive mixture of chocolate of emotions, but, unfortunately, with a taste of bitterness. Let’s start with the pluses. Star Wars Jedi: Fallen Order is Souls Lick (hereinafter «Gopher) from the world of casuals. The style of fighting, of course, depends on the choice of complexity (which, as much as 4 pieces), but in general, 70% consists of parrying and dumps (If at the time the enemy’s attack, Keel Kinematographically destroys the opponent), as well as running along the walls (Eh, Respawn, nevertheless found the use of Titanfall mechanics!). As you pass, the player will open additional abilities in the canonical bump thread or using the master’s training (Blows or use). By the way of the Jedi’s power, it dilutes the assault shockers genocide and the preparation of a barbecue from the planetary fauna. The good base of the gameplay is the elements of the metroide. You explore the secret corners of each planet in search of gizmos, solve puzzles. Good, dynamic and friendly «gopher» turns into a slow, viscous porridge that confuses the pace. It seems that you just dealt with the guard, had fun with the attack aircraft, got a spider with poison in the face – you are waiting even more, and then the game offers you to run after the balls and ride them (The first puzzle in the game). It becomes unbearably boring and dull.
I see this sheet for a thousandth time! Oh, already 1001st ..
Another sin of developers who should be mentioned. Back -Reding. As soon as you fulfill the main task on the planet, you are offered to return back to the ship (which acts as just a hub, nothing interesting except the stylization of a light sword and planting plants, you will not find). No quick movements, only the return path. The Return road is quite linear, the creators prepared short ways for this specially for this. Here lies the stone of the script stumbling. Once, on a kashiika, the script did not work: BD-1 forgot to open a short path, the player decided to go back exactly along the same road along which he came. The only problem was that Cale, on the way back, did not want to cling to the vine when jumping, but all because the developers did not provide for this scenario. Another story came from Datomir, where the players who missed the cache (where the hero explores a double jump) could not go further and lost about 10 hours of playing time (in the new patce Datomir was fixed). The disease of the scripts did not bypass this game – if you stand in a specific place, only then it will work.
There is no one to say “thanks for the beta test” ..
It would be a missile not to say about graphics and optimization on personal computers. My not the newest 1060 in conjunction with Ryzen 5 1600 and 16 GB of RAM could give out stably 40 frames per second with maximum graphics settings. The environment was worked out at a high level. Dirt, leaves react to player movements. True, the movements of the Cale himself are a little long – when the chimpad is deviated for a second, the main character can not only turn, but also take a careless step towards the abyss.
The most important thing is that the new game of Star Wars was able to maintain the atmosphere of the franchise. The sound design is made as clearly and impeccably as possible, to say, the most popular «star» melody is difficult to spoil.
May the singlePleer arrive with you
Star Wars Jedi: Fallen Order is another attempt to resurrect single EA games. Despite all the flaws, bugs and shortcomings of the game design, the attempt was a success. The «fallen order» is able to entertain, give challenges, but may lose the player because of his troubles. This game is porridge from all the best in the «gophers», cooked unevenly. It is definitely worth playing it, but whether you notice a glimpse of power in the Graze of Star Wars – it depends exclusively on you. May the singlePleer arrive with you.