Frictional Games has published the source code of Amnesia: The Dark Descent and A Machine for Pigs
As recognized Frictional Games, Modding has always been an integral part of the series Amnesia – Over the years, MOD DB has accumulated more than a thousand superstructures for The Dark Descent. To return the debt for folk love, the studio decided to post the source code of her games in the public domain.
You can download it on github:
Thus, developers want to not only thank models, but also help everyone who wants to create their own engine or learn more about programming games. Frictional notes that the code is imperfect, but it is quite easy for newcomers to master.
The authors will highlight the following code features:
A very simple AI of the final iwinfortune.co.uk/ machine, which still gives rise to quite interesting and intellectual agents.
Besides, Frictional makes a clarification about the publication of the source code:
A very important remark: this does not mean that the game suddenly became free. This simply means that people can use the source code as it pleases while they adhere to the GPL3 license. The game and all its content are still belonging Frictional Games. Like before.
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Amnesia: The Dark Descent
Amnesia: a Machine for Pigs
The best comments
And in this way they made this game undoubtedly immortal. Usually, if the source code of at least some popular games is merged or laid out, then such games live by eternity.
Frictional Games Well done, which published sources. This will not only spur models to make more complex and high -quality mods and conduct their best optimization, but will also allow people to look at how professional games developers structure the code, find solutions and how a whole final product is obtained from all this. Well, for students studying programming and wanting to engage in gaming, so just a gift. By the way, I looked, there suddenly (for me) 98.6% code is written in C ++, so I’ll sit for a couple of evenings for the sake of interest =)
Frictional Games is gorgeous! In general, I like their creations: Penumbra, Soma, and Amnesia. The only thing I cannot understand why amnesia is the most popular studio project? Well, Penumbra, it is raw, curved, locations in it in the style of Ctrl+C, Ctrl+V, few people can like this, although for some reason she really went in during the exit. But here is the same soma … masterpiece game. Obviously deeper than amnesia is plot, and in the technical part is in no way inferior.
I think because of YouTubers. Immediately a Pudipai comes to mind, who himself gained popularity precisely on amnesia, and followed him after himself on a pedestal of public adore.
The answer is very simple. Soma is an intellectual horror. He scares the thoughts that arise in your head, and not monsters and scramers, as a result is interesting for a very narrow layer of people. At the same time, amnesia is a classic horror, understandable to everyone. It’s like a blockbuster and arthouse. Arthouse will be more interesting, but the blockbuster will be many times more popular.


